#ifndef FIELD_H
#define FIELD_H

#include "Affector.h"

/**
 * The Field class describes a Field (in the physics sense)
 * that can affect the objects around it. The Fields can be customized
 * to affect certain objects and at a certain magnitude.
 * 
 * @author Ryan Brown
 */
class Field: public Affector {
public:
	void affect(Entity *);
};

#endif